3D Work
Compilation of my 3D work, including separate projects.
Doberman
Detail character bust sculpt in Mudbox.
2017
Luka
Detail character bust sculpt in Mudbox.
2017
RAU Maskless
Detail character sculpt in Mudbox.
2017
RAU: Full Body
Full body sculpt in Mudbox, using the generic human body base.
2017
Willys Jeep
101673 tris
2015-16
Naiad (low poly)
2016
Steam Rifle ver.1
12110 tris
2015
Steam Rifle ver.2
13928 tris
2015
Pokecenter
3955 tris
Simple material, lighting, environment in Maya.
2015
Pokecenter (night)
3955 tris
Alternate lighting and simple environment in Maya.
2015
Star Trek: The Original Series Phaser
5122 tris
1:1 accurate prop recreation in Maya with in-program material editing, rendering, and staging.
Detail of the fins, dial, and button on the back.
Glamour shots composited and tweaked in Photoshop.
2015
Star Trek: The Original Series Phaser
5122 tris
1:1 accurate prop recreation in Maya with in-program material editing, rendering, and staging.
Emitter, strength gauge and trigger detail.
Glamour shots composited and tweaked in Photoshop.
2015
Star Trek: The Original Series Phaser
5122 tris
1:1 accurate prop recreation in Maya with in-program material editing, rendering, and staging.
Full shot.
Glamour shots composited and tweaked in Photoshop.
2015
Gnusmas
Simple prop recreation.
Staging, lighting, and physics in Maya. Photoshop created textures, specular, and bump map.
Glamour composite using ambient occlusion, lighting, material, and specular passes, with tweaking in Photoshop.
2015
Walker
Textured walker glamour composite. Model is sourced, but cleaned up and simplified where necessary. UV unwrap, texture, bump and specular maps created from scratch using Maya and Photoshop tools.
Rendered depth, shadow raw, diffuse material, specular and ambient occlusion for composite in Photoshop.
2015